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using System;
using Microsoft.Maui.Dispatching;
using Microsoft.Maui.Platform.Linux.Native;
namespace Microsoft.Maui.Platform.Linux.Dispatching;
public class LinuxDispatcherTimer : IDispatcherTimer
{
private readonly LinuxDispatcher _dispatcher;
private uint _sourceId;
private TimeSpan _interval = TimeSpan.FromMilliseconds(100);
private bool _isRepeating = true;
private bool _isRunning;
public TimeSpan Interval
{
get
{
return _interval;
}
set
{
_interval = value;
if (_isRunning)
{
Stop();
Start();
}
}
}
public bool IsRepeating
{
get
{
return _isRepeating;
}
set
{
_isRepeating = value;
}
}
public bool IsRunning => _isRunning;
public event EventHandler? Tick;
public LinuxDispatcherTimer(LinuxDispatcher dispatcher)
{
_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
}
public void Start()
{
if (!_isRunning)
{
_isRunning = true;
ScheduleNext();
}
}
public void Stop()
{
if (_isRunning)
{
_isRunning = false;
if (_sourceId != 0)
{
GLibNative.SourceRemove(_sourceId);
_sourceId = 0;
}
}
}
private void ScheduleNext()
{
if (!_isRunning)
{
return;
}
uint intervalMs = (uint)Math.Max(1.0, _interval.TotalMilliseconds);
_sourceId = GLibNative.TimeoutAdd(intervalMs, delegate
{
if (!_isRunning)
{
return false;
}
try
{
Tick?.Invoke(this, EventArgs.Empty);
}
catch (Exception ex)
{
Console.WriteLine("[LinuxDispatcherTimer] Error in Tick handler: " + ex.Message);
}
if (_isRepeating && _isRunning)
{
return true;
}
_isRunning = false;
_sourceId = 0;
return false;
});
}
}