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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using Microsoft.Maui.Platform.Linux.Window;
namespace Microsoft.Maui.Platform.Linux.Services;
public class WaylandDisplayWindow : IDisplayWindow, IDisposable
{
private readonly WaylandWindow _window;
public int Width => _window.Width;
public int Height => _window.Height;
public bool IsRunning => _window.IsRunning;
public IntPtr PixelData => _window.PixelData;
public int Stride => _window.Stride;
public event EventHandler<KeyEventArgs>? KeyDown;
public event EventHandler<KeyEventArgs>? KeyUp;
public event EventHandler<TextInputEventArgs>? TextInput;
public event EventHandler<PointerEventArgs>? PointerMoved;
public event EventHandler<PointerEventArgs>? PointerPressed;
public event EventHandler<PointerEventArgs>? PointerReleased;
public event EventHandler<ScrollEventArgs>? Scroll;
public event EventHandler? Exposed;
public event EventHandler<(int Width, int Height)>? Resized;
public event EventHandler? CloseRequested;
public WaylandDisplayWindow(string title, int width, int height)
{
_window = new WaylandWindow(title, width, height);
_window.KeyDown += (s, e) => KeyDown?.Invoke(this, e);
_window.KeyUp += (s, e) => KeyUp?.Invoke(this, e);
_window.TextInput += (s, e) => TextInput?.Invoke(this, e);
_window.PointerMoved += (s, e) => PointerMoved?.Invoke(this, e);
_window.PointerPressed += (s, e) => PointerPressed?.Invoke(this, e);
_window.PointerReleased += (s, e) => PointerReleased?.Invoke(this, e);
_window.Scroll += (s, e) => Scroll?.Invoke(this, e);
_window.Exposed += (s, e) => Exposed?.Invoke(this, e);
_window.Resized += (s, e) => Resized?.Invoke(this, e);
_window.CloseRequested += (s, e) => CloseRequested?.Invoke(this, e);
}
public void Show() => _window.Show();
public void Hide() => _window.Hide();
public void SetTitle(string title) => _window.SetTitle(title);
public void Resize(int width, int height) => _window.Resize(width, height);
public void ProcessEvents() => _window.ProcessEvents();
public void Stop() => _window.Stop();
public void CommitFrame() => _window.CommitFrame();
public void Dispose() => _window.Dispose();
}