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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using SkiaSharp;
namespace Microsoft.Maui.Platform.Linux.Rendering;
public class TextRenderCache : IDisposable
{
private readonly struct TextCacheKey : IEquatable<TextCacheKey>
{
private readonly string _text;
private readonly float _textSize;
private readonly SKColor _color;
private readonly int _weight;
private readonly int _hashCode;
public TextCacheKey(string text, SKPaint paint)
{
_text = text;
_textSize = paint.TextSize;
_color = paint.Color;
_weight = paint.Typeface?.FontWeight ?? 400;
_hashCode = HashCode.Combine(_text, _textSize, _color, _weight);
}
public bool Equals(TextCacheKey other)
{
return _text == other._text
&& Math.Abs(_textSize - other._textSize) < 0.001f
&& _color == other._color
&& _weight == other._weight;
}
public override bool Equals(object? obj)
{
return obj is TextCacheKey other && Equals(other);
}
public override int GetHashCode() => _hashCode;
}
private readonly Dictionary<TextCacheKey, SKBitmap> _cache = new();
private readonly object _lock = new();
private int _maxEntries = 500;
private bool _disposed;
public int MaxEntries
{
get => _maxEntries;
set => _maxEntries = Math.Max(10, value);
}
public SKBitmap GetOrCreate(string text, SKPaint paint)
{
var key = new TextCacheKey(text, paint);
lock (_lock)
{
if (_cache.TryGetValue(key, out var cached))
{
return cached;
}
var bounds = new SKRect();
paint.MeasureText(text, ref bounds);
var width = Math.Max(1, (int)Math.Ceiling(bounds.Width) + 2);
var height = Math.Max(1, (int)Math.Ceiling(bounds.Height) + 2);
var bitmap = new SKBitmap(width, height, SKColorType.Bgra8888, SKAlphaType.Premul);
using var canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.Transparent);
canvas.DrawText(text, -bounds.Left + 1f, -bounds.Top + 1f, paint);
if (_cache.Count >= _maxEntries)
{
var first = _cache.First();
first.Value.Dispose();
_cache.Remove(first.Key);
}
_cache[key] = bitmap;
return bitmap;
}
}
public void Clear()
{
lock (_lock)
{
foreach (var bitmap in _cache.Values)
{
bitmap.Dispose();
}
_cache.Clear();
}
}
public void Dispose()
{
if (!_disposed)
{
_disposed = true;
Clear();
}
}
}