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maui-linux/Views/SkiaView.Drawing.cs

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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.Shapes;
using Microsoft.Maui.Graphics;
using SkiaSharp;
namespace Microsoft.Maui.Platform;
public abstract partial class SkiaView
{
/// <summary>
/// Draws this view and its children to the canvas.
/// </summary>
public virtual void Draw(SKCanvas canvas)
{
if (!IsVisible || Opacity <= 0)
{
return;
}
canvas.Save();
// Get SKRect for internal rendering
var skBounds = BoundsSK;
// Apply transforms if any are set
if (Scale != 1.0 || ScaleX != 1.0 || ScaleY != 1.0 ||
Rotation != 0.0 || RotationX != 0.0 || RotationY != 0.0 ||
TranslationX != 0.0 || TranslationY != 0.0)
{
// Calculate anchor point in absolute coordinates
float anchorAbsX = skBounds.Left + (float)(Bounds.Width * AnchorX);
float anchorAbsY = skBounds.Top + (float)(Bounds.Height * AnchorY);
// Move origin to anchor point
canvas.Translate(anchorAbsX, anchorAbsY);
// Apply translation
if (TranslationX != 0.0 || TranslationY != 0.0)
{
canvas.Translate((float)TranslationX, (float)TranslationY);
}
// Apply rotation
if (Rotation != 0.0)
{
canvas.RotateDegrees((float)Rotation);
}
// Apply scale
float scaleX = (float)(Scale * ScaleX);
float scaleY = (float)(Scale * ScaleY);
if (scaleX != 1f || scaleY != 1f)
{
canvas.Scale(scaleX, scaleY);
}
// Move origin back
canvas.Translate(-anchorAbsX, -anchorAbsY);
}
// Apply opacity
if (Opacity < 1.0f)
{
canvas.SaveLayer(new SKPaint { Color = SKColors.White.WithAlpha((byte)(Opacity * 255)) });
}
// Draw shadow if set
if (Shadow != null)
{
DrawShadow(canvas, skBounds);
}
// Apply clip geometry if set
if (Clip != null)
{
ApplyClip(canvas, skBounds);
}
// Draw background at absolute bounds
DrawBackground(canvas, skBounds);
// Draw content at absolute bounds
OnDraw(canvas, skBounds);
// Draw children - they draw at their own absolute bounds
foreach (var child in _children)
{
child.Draw(canvas);
}
if (Opacity < 1.0f)
{
canvas.Restore();
}
canvas.Restore();
}
/// <summary>
/// Override to draw custom content.
/// </summary>
protected virtual void OnDraw(SKCanvas canvas, SKRect bounds)
{
}
/// <summary>
/// Draws the shadow for this view.
/// </summary>
protected virtual void DrawShadow(SKCanvas canvas, SKRect bounds)
{
if (Shadow == null) return;
var shadowColor = Shadow.Brush is SolidColorBrush scb
? scb.Color.ToSKColor().WithAlpha((byte)(scb.Color.Alpha * 255 * Shadow.Opacity))
: SKColors.Black.WithAlpha((byte)(255 * Shadow.Opacity));
using var shadowPaint = new SKPaint
{
Color = shadowColor,
IsAntialias = true,
MaskFilter = SKMaskFilter.CreateBlur(SKBlurStyle.Normal, (float)Shadow.Radius / 2)
};
var shadowBounds = new SKRect(
bounds.Left + (float)Shadow.Offset.X,
bounds.Top + (float)Shadow.Offset.Y,
bounds.Right + (float)Shadow.Offset.X,
bounds.Bottom + (float)Shadow.Offset.Y);
canvas.DrawRect(shadowBounds, shadowPaint);
}
/// <summary>
/// Applies the clip geometry to the canvas.
/// </summary>
protected virtual void ApplyClip(SKCanvas canvas, SKRect bounds)
{
if (Clip == null) return;
// Convert MAUI Geometry to SkiaSharp path
var path = ConvertGeometryToPath(Clip, bounds);
if (path != null)
{
canvas.ClipPath(path);
}
}
/// <summary>
/// Converts a MAUI Geometry to a SkiaSharp path.
/// </summary>
private SKPath? ConvertGeometryToPath(Geometry geometry, SKRect bounds)
{
var path = new SKPath();
if (geometry is RectangleGeometry rect)
{
var r = rect.Rect;
path.AddRect(new SKRect(
bounds.Left + (float)r.Left,
bounds.Top + (float)r.Top,
bounds.Left + (float)r.Right,
bounds.Top + (float)r.Bottom));
}
else if (geometry is EllipseGeometry ellipse)
{
path.AddOval(new SKRect(
bounds.Left + (float)(ellipse.Center.X - ellipse.RadiusX),
bounds.Top + (float)(ellipse.Center.Y - ellipse.RadiusY),
bounds.Left + (float)(ellipse.Center.X + ellipse.RadiusX),
bounds.Top + (float)(ellipse.Center.Y + ellipse.RadiusY)));
}
else if (geometry is RoundRectangleGeometry roundRect)
{
var r = roundRect.Rect;
var cr = roundRect.CornerRadius;
var skRect = new SKRect(
bounds.Left + (float)r.Left,
bounds.Top + (float)r.Top,
bounds.Left + (float)r.Right,
bounds.Top + (float)r.Bottom);
var skRoundRect = new SKRoundRect();
skRoundRect.SetRectRadii(skRect, new[]
{
new SKPoint((float)cr.TopLeft, (float)cr.TopLeft),
new SKPoint((float)cr.TopRight, (float)cr.TopRight),
new SKPoint((float)cr.BottomRight, (float)cr.BottomRight),
new SKPoint((float)cr.BottomLeft, (float)cr.BottomLeft)
});
path.AddRoundRect(skRoundRect);
}
// Add more geometry types as needed
return path;
}
/// <summary>
/// Draws the background (color or brush) for this view.
/// </summary>
protected virtual void DrawBackground(SKCanvas canvas, SKRect bounds)
{
// First try to use Background brush
if (Background != null)
{
using var paint = new SKPaint { IsAntialias = true };
if (Background is SolidColorBrush scb)
{
paint.Color = scb.Color.ToSKColor();
canvas.DrawRect(bounds, paint);
}
else if (Background is LinearGradientBrush lgb)
{
var start = new SKPoint(
bounds.Left + (float)(lgb.StartPoint.X * bounds.Width),
bounds.Top + (float)(lgb.StartPoint.Y * bounds.Height));
var end = new SKPoint(
bounds.Left + (float)(lgb.EndPoint.X * bounds.Width),
bounds.Top + (float)(lgb.EndPoint.Y * bounds.Height));
var colors = lgb.GradientStops.Select(s => s.Color.ToSKColor()).ToArray();
var positions = lgb.GradientStops.Select(s => s.Offset).ToArray();
paint.Shader = SKShader.CreateLinearGradient(start, end, colors, positions, SKShaderTileMode.Clamp);
canvas.DrawRect(bounds, paint);
}
else if (Background is RadialGradientBrush rgb)
{
var center = new SKPoint(
bounds.Left + (float)(rgb.Center.X * bounds.Width),
bounds.Top + (float)(rgb.Center.Y * bounds.Height));
var radius = (float)(rgb.Radius * Math.Max(bounds.Width, bounds.Height));
var colors = rgb.GradientStops.Select(s => s.Color.ToSKColor()).ToArray();
var positions = rgb.GradientStops.Select(s => s.Offset).ToArray();
paint.Shader = SKShader.CreateRadialGradient(center, radius, colors, positions, SKShaderTileMode.Clamp);
canvas.DrawRect(bounds, paint);
}
}
// Fall back to BackgroundColor (skip if transparent)
else if (_backgroundColorSK.Alpha > 0)
{
using var paint = new SKPaint { Color = _backgroundColorSK };
canvas.DrawRect(bounds, paint);
}
}
}