73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using SkiaSharp;
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namespace Microsoft.Maui.Platform.Linux.Rendering;
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public class RenderLayer : IDisposable
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{
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private SKBitmap? _bitmap;
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private SKCanvas? _canvas;
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private bool _isDirty = true;
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private SKRect _bounds;
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private bool _disposed;
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public int ZIndex { get; }
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public bool IsDirty => _isDirty;
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public bool IsVisible { get; set; } = true;
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public float Opacity { get; set; } = 1f;
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public RenderLayer(int zIndex)
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{
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ZIndex = zIndex;
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}
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public SKCanvas BeginDraw(SKRect bounds)
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{
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if (_bitmap == null || _bounds != bounds)
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{
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_bitmap?.Dispose();
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_canvas?.Dispose();
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var width = Math.Max(1, (int)bounds.Width);
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var height = Math.Max(1, (int)bounds.Height);
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_bitmap = new SKBitmap(width, height, SKColorType.Bgra8888, SKAlphaType.Premul);
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_canvas = new SKCanvas(_bitmap);
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_bounds = bounds;
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}
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_canvas!.Clear(SKColors.Transparent);
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_isDirty = false;
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return _canvas;
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}
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public void Invalidate()
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{
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_isDirty = true;
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}
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public void DrawTo(SKCanvas canvas, SKRect bounds)
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{
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if (!IsVisible || _bitmap == null) return;
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using var paint = new SKPaint
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{
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Color = SKColors.White.WithAlpha((byte)(Opacity * 255f))
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};
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canvas.DrawBitmap(_bitmap, bounds.Left, bounds.Top, paint);
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}
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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_canvas?.Dispose();
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_bitmap?.Dispose();
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}
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}
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