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maui-linux/Rendering/LayeredRenderer.cs

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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using SkiaSharp;
namespace Microsoft.Maui.Platform.Linux.Rendering;
public class LayeredRenderer : IDisposable
{
private readonly Dictionary<int, RenderLayer> _layers = new();
private readonly object _lock = new();
private bool _disposed;
public RenderLayer GetLayer(int zIndex)
{
lock (_lock)
{
if (!_layers.TryGetValue(zIndex, out var layer))
{
layer = new RenderLayer(zIndex);
_layers[zIndex] = layer;
}
return layer;
}
}
public void RemoveLayer(int zIndex)
{
lock (_lock)
{
if (_layers.TryGetValue(zIndex, out var layer))
{
layer.Dispose();
_layers.Remove(zIndex);
}
}
}
public void Composite(SKCanvas canvas, SKRect bounds)
{
lock (_lock)
{
foreach (var layer in _layers.Values.OrderBy(l => l.ZIndex))
{
layer.DrawTo(canvas, bounds);
}
}
}
public void InvalidateAll()
{
lock (_lock)
{
foreach (var layer in _layers.Values)
{
layer.Invalidate();
}
}
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
lock (_lock)
{
foreach (var layer in _layers.Values)
{
layer.Dispose();
}
_layers.Clear();
}
}
}