76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using SkiaSharp;
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namespace Microsoft.Maui.Platform.Linux.Rendering;
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public class LayeredRenderer : IDisposable
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{
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private readonly Dictionary<int, RenderLayer> _layers = new();
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private readonly object _lock = new();
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private bool _disposed;
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public RenderLayer GetLayer(int zIndex)
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{
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lock (_lock)
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{
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if (!_layers.TryGetValue(zIndex, out var layer))
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{
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layer = new RenderLayer(zIndex);
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_layers[zIndex] = layer;
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}
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return layer;
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}
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}
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public void RemoveLayer(int zIndex)
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{
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lock (_lock)
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{
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if (_layers.TryGetValue(zIndex, out var layer))
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{
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layer.Dispose();
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_layers.Remove(zIndex);
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}
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}
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}
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public void Composite(SKCanvas canvas, SKRect bounds)
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{
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lock (_lock)
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{
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foreach (var layer in _layers.Values.OrderBy(l => l.ZIndex))
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{
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layer.DrawTo(canvas, bounds);
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}
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}
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}
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public void InvalidateAll()
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{
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lock (_lock)
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{
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foreach (var layer in _layers.Values)
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{
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layer.Invalidate();
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}
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}
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}
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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lock (_lock)
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{
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foreach (var layer in _layers.Values)
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{
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layer.Dispose();
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}
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_layers.Clear();
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}
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}
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}
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