refactor: split large files into partial classes by concern

Split LinuxApplication into Input and Lifecycle partials. Extract SkiaView into Accessibility, Drawing, and Input partials. Split SkiaEntry and SkiaEditor into Drawing and Input partials. Extract TextRenderingHelper from SkiaRenderingEngine. Create dedicated files for SkiaAbsoluteLayout, SkiaGrid, and SkiaStackLayout. This reduces file sizes from 40K+ lines to manageable units organized by responsibility.
This commit is contained in:
2026-03-06 22:36:23 -05:00
parent ee60b983a4
commit 077abc2feb
20 changed files with 4693 additions and 4577 deletions

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Views/SkiaStackLayout.cs Normal file
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using Microsoft.Maui.Graphics;
using Microsoft.Maui.Platform.Linux.Services;
using SkiaSharp;
using Microsoft.Maui;
namespace Microsoft.Maui.Platform;
/// <summary>
/// Stack layout that arranges children in a horizontal or vertical line.
/// </summary>
public class SkiaStackLayout : SkiaLayoutView
{
/// <summary>
/// Bindable property for Orientation.
/// </summary>
public static readonly BindableProperty OrientationProperty =
BindableProperty.Create(
nameof(Orientation),
typeof(StackOrientation),
typeof(SkiaStackLayout),
StackOrientation.Vertical,
BindingMode.TwoWay,
propertyChanged: (b, o, n) => ((SkiaStackLayout)b).InvalidateMeasure());
/// <summary>
/// Gets or sets the orientation of the stack.
/// </summary>
public StackOrientation Orientation
{
get => (StackOrientation)GetValue(OrientationProperty);
set => SetValue(OrientationProperty, value);
}
protected override Size MeasureOverride(Size availableSize)
{
// Handle NaN/Infinity in padding
var paddingLeft = (float)(double.IsNaN(Padding.Left) ? 0 : Padding.Left);
var paddingRight = (float)(double.IsNaN(Padding.Right) ? 0 : Padding.Right);
var paddingTop = (float)(double.IsNaN(Padding.Top) ? 0 : Padding.Top);
var paddingBottom = (float)(double.IsNaN(Padding.Bottom) ? 0 : Padding.Bottom);
var contentWidth = (float)availableSize.Width - paddingLeft - paddingRight;
var contentHeight = (float)availableSize.Height - paddingTop - paddingBottom;
// Clamp negative sizes to 0
if (contentWidth < 0 || float.IsNaN(contentWidth)) contentWidth = 0;
if (contentHeight < 0 || float.IsNaN(contentHeight)) contentHeight = 0;
float totalWidth = 0;
float totalHeight = 0;
float maxWidth = 0;
float maxHeight = 0;
// For stack layouts, give children infinite size in the stacking direction
// so they can measure to their natural size
var childAvailable = Orientation == StackOrientation.Horizontal
? new Size(double.PositiveInfinity, contentHeight) // Horizontal: infinite width, constrained height
: new Size(contentWidth, double.PositiveInfinity); // Vertical: constrained width, infinite height
foreach (var child in Children)
{
if (!child.IsVisible) continue;
var childSize = child.Measure(childAvailable);
// Skip NaN sizes from child measurements
var childWidth = double.IsNaN(childSize.Width) ? 0f : (float)childSize.Width;
var childHeight = double.IsNaN(childSize.Height) ? 0f : (float)childSize.Height;
if (Orientation == StackOrientation.Vertical)
{
totalHeight += childHeight;
maxWidth = Math.Max(maxWidth, childWidth);
}
else
{
totalWidth += childWidth;
maxHeight = Math.Max(maxHeight, childHeight);
}
}
// Add spacing
var visibleCount = Children.Count(c => c.IsVisible);
var totalSpacing = (float)(Math.Max(0, visibleCount - 1) * Spacing);
if (Orientation == StackOrientation.Vertical)
{
totalHeight += totalSpacing;
return new Size(
maxWidth + paddingLeft + paddingRight,
totalHeight + paddingTop + paddingBottom);
}
else
{
totalWidth += totalSpacing;
return new Size(
totalWidth + paddingLeft + paddingRight,
maxHeight + paddingTop + paddingBottom);
}
}
protected override Rect ArrangeOverride(Rect bounds)
{
var content = GetContentBounds(new SKRect((float)bounds.Left, (float)bounds.Top, (float)bounds.Right, (float)bounds.Bottom));
// Clamp content dimensions if infinite - use reasonable defaults
var contentWidth = float.IsInfinity(content.Width) || float.IsNaN(content.Width) ? 800f : content.Width;
var contentHeight = float.IsInfinity(content.Height) || float.IsNaN(content.Height) ? 600f : content.Height;
float offset = 0;
foreach (var child in Children)
{
if (!child.IsVisible) continue;
var childDesired = child.DesiredSize;
// Handle NaN and Infinity in desired size
var childWidth = double.IsNaN(childDesired.Width) || double.IsInfinity(childDesired.Width)
? contentWidth
: (float)childDesired.Width;
var childHeight = double.IsNaN(childDesired.Height) || double.IsInfinity(childDesired.Height)
? contentHeight
: (float)childDesired.Height;
float childBoundsLeft, childBoundsTop, childBoundsWidth, childBoundsHeight;
if (Orientation == StackOrientation.Vertical)
{
// For ScrollView children, give them the remaining viewport height
// Clamp to avoid giving them their content size
var remainingHeight = Math.Max(0, contentHeight - offset);
var useHeight = child is SkiaScrollView
? remainingHeight
: Math.Min(childHeight, remainingHeight > 0 ? remainingHeight : childHeight);
// Respect child's HorizontalOptions for vertical layouts
var useWidth = Math.Min(childWidth, contentWidth);
float childLeft = content.Left;
var horizontalOptions = child.HorizontalOptions;
var alignmentValue = (int)horizontalOptions.Alignment;
// LayoutAlignment: Start=0, Center=1, End=2, Fill=3
if (alignmentValue == 1) // Center
{
childLeft = content.Left + (contentWidth - useWidth) / 2;
}
else if (alignmentValue == 2) // End
{
childLeft = content.Left + contentWidth - useWidth;
}
else if (alignmentValue == 3) // Fill
{
useWidth = contentWidth;
}
childBoundsLeft = childLeft;
childBoundsTop = content.Top + offset;
childBoundsWidth = useWidth;
childBoundsHeight = useHeight;
offset += useHeight + (float)Spacing;
}
else
{
// Horizontal stack: give each child its measured width
// Don't constrain - let content overflow if needed (parent clips)
var useWidth = childWidth;
// Respect child's VerticalOptions for horizontal layouts
var useHeight = Math.Min(childHeight, contentHeight);
float childTop = content.Top;
float childBottomCalc = content.Top + useHeight;
var verticalOptions = child.VerticalOptions;
var alignmentValue = (int)verticalOptions.Alignment;
// LayoutAlignment: Start=0, Center=1, End=2, Fill=3
if (alignmentValue == 1) // Center
{
childTop = content.Top + (contentHeight - useHeight) / 2;
childBottomCalc = childTop + useHeight;
}
else if (alignmentValue == 2) // End
{
childTop = content.Top + contentHeight - useHeight;
childBottomCalc = content.Top + contentHeight;
}
else if (alignmentValue == 3) // Fill
{
childTop = content.Top;
childBottomCalc = content.Top + contentHeight;
}
childBoundsLeft = content.Left + offset;
childBoundsTop = childTop;
childBoundsWidth = useWidth;
childBoundsHeight = childBottomCalc - childTop;
offset += useWidth + (float)Spacing;
}
// Apply child's margin
var margin = child.Margin;
var marginedBounds = new Rect(
childBoundsLeft + (float)margin.Left,
childBoundsTop + (float)margin.Top,
childBoundsWidth - (float)margin.Left - (float)margin.Right,
childBoundsHeight - (float)margin.Top - (float)margin.Bottom);
child.Arrange(marginedBounds);
}
return bounds;
}
}
/// <summary>
/// Stack orientation options.
/// </summary>
public enum StackOrientation
{
Vertical,
Horizontal
}