Initial start

This commit is contained in:
2026-01-16 03:40:47 +00:00
parent 4a64927c12
commit aab53ee919
5 changed files with 161 additions and 18 deletions

View File

@@ -269,12 +269,14 @@ public class SkiaImageButton : SkiaView
bool hasWidth = WidthRequest > 0;
bool hasHeight = HeightRequest > 0;
// Default to 24x24 for icons when no size specified
const float DefaultIconSize = 24f;
float targetWidth = hasWidth
? (float)(WidthRequest - PaddingLeft - PaddingRight)
: cullRect.Width;
: DefaultIconSize;
float targetHeight = hasHeight
? (float)(HeightRequest - PaddingTop - PaddingBottom)
: cullRect.Height;
: DefaultIconSize;
float scale = Math.Min(targetWidth / cullRect.Width, targetHeight / cullRect.Height);
int width = Math.Max(1, (int)(cullRect.Width * scale));
@@ -472,6 +474,29 @@ public class SkiaImageButton : SkiaView
protected override SKSize MeasureOverride(SKSize availableSize)
{
// Respect explicit WidthRequest/HeightRequest first (MAUI standard behavior)
if (WidthRequest > 0 && HeightRequest > 0)
{
return new SKSize((float)WidthRequest, (float)HeightRequest);
}
if (WidthRequest > 0)
{
// Fixed width, calculate height from aspect ratio or use width
float height = HeightRequest > 0 ? (float)HeightRequest
: _image != null ? (float)WidthRequest * _image.Height / _image.Width
: (float)WidthRequest;
return new SKSize((float)WidthRequest, height);
}
if (HeightRequest > 0)
{
// Fixed height, calculate width from aspect ratio or use height
float width = WidthRequest > 0 ? (float)WidthRequest
: _image != null ? (float)HeightRequest * _image.Width / _image.Height
: (float)HeightRequest;
return new SKSize(width, (float)HeightRequest);
}
// No explicit size - calculate from content
var padding = new SKSize(PaddingLeft + PaddingRight, PaddingTop + PaddingBottom);
if (_image == null)
@@ -504,6 +529,53 @@ public class SkiaImageButton : SkiaView
return new SKSize(imageWidth + padding.Width, imageHeight + padding.Height);
}
protected override SKRect ArrangeOverride(SKRect bounds)
{
// If we have explicit size requests, constrain to desired size
// This follows MAUI standard behavior - controls respect WidthRequest/HeightRequest
var desiredWidth = DesiredSize.Width;
var desiredHeight = DesiredSize.Height;
// If desired size is smaller than available bounds, align within bounds
if (desiredWidth > 0 && desiredHeight > 0 &&
(desiredWidth < bounds.Width || desiredHeight < bounds.Height))
{
float finalWidth = Math.Min(desiredWidth, bounds.Width);
float finalHeight = Math.Min(desiredHeight, bounds.Height);
// Calculate position based on HorizontalOptions
// LayoutAlignment: Start=0, Center=1, End=2, Fill=3
float x = bounds.Left;
var hAlignValue = (int)HorizontalOptions.Alignment;
if (hAlignValue == 1) // Center
{
x = bounds.Left + (bounds.Width - finalWidth) / 2;
}
else if (hAlignValue == 2) // End
{
x = bounds.Right - finalWidth;
}
// Fill (3) and Start (0) both use x = bounds.Left
// Calculate position based on VerticalOptions
float y = bounds.Top;
var vAlignValue = (int)VerticalOptions.Alignment;
if (vAlignValue == 1) // Center
{
y = bounds.Top + (bounds.Height - finalHeight) / 2;
}
else if (vAlignValue == 2) // End
{
y = bounds.Bottom - finalHeight;
}
// Fill (3) and Start (0) both use y = bounds.Top
return new SKRect(x, y, x + finalWidth, y + finalHeight);
}
return bounds;
}
protected override void Dispose(bool disposing)
{
if (disposing)