Initial commit: .NET MAUI Linux Platform
Complete Linux platform implementation for .NET MAUI with:
- 35+ Skia-rendered controls (Button, Label, Entry, CarouselView, etc.)
- Platform services (Clipboard, FilePicker, Notifications, DragDrop, etc.)
- Accessibility support (AT-SPI2, High Contrast)
- HiDPI and Input Method support
- 216 unit tests
- CI/CD workflows
- Project templates
- Documentation
🤖 Generated with Claude Code
This commit is contained in:
232
Rendering/DirtyRectManager.cs
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232
Rendering/DirtyRectManager.cs
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@@ -0,0 +1,232 @@
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using SkiaSharp;
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namespace Microsoft.Maui.Platform.Linux.Rendering;
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/// <summary>
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/// Manages dirty rectangles for optimized rendering.
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/// Only redraws areas that have been invalidated.
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/// </summary>
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public class DirtyRectManager
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{
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private readonly List<SKRect> _dirtyRects = new();
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private readonly object _lock = new();
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private bool _fullRedrawNeeded = true;
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private SKRect _bounds;
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private int _maxDirtyRects = 10;
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/// <summary>
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/// Gets or sets the maximum number of dirty rectangles to track before
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/// falling back to a full redraw.
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/// </summary>
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public int MaxDirtyRects
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{
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get => _maxDirtyRects;
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set => _maxDirtyRects = Math.Max(1, value);
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}
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/// <summary>
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/// Gets whether a full redraw is needed.
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/// </summary>
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public bool NeedsFullRedraw => _fullRedrawNeeded;
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/// <summary>
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/// Gets the current dirty rectangles.
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/// </summary>
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public IReadOnlyList<SKRect> DirtyRects
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{
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get
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{
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lock (_lock)
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{
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return _dirtyRects.ToList();
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}
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}
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}
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/// <summary>
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/// Gets whether there are any dirty regions.
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/// </summary>
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public bool HasDirtyRegions
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{
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get
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{
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lock (_lock)
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{
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return _fullRedrawNeeded || _dirtyRects.Count > 0;
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}
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}
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}
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/// <summary>
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/// Sets the rendering bounds.
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/// </summary>
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public void SetBounds(SKRect bounds)
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{
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if (_bounds != bounds)
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{
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_bounds = bounds;
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InvalidateAll();
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}
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}
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/// <summary>
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/// Invalidates a specific region.
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/// </summary>
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public void Invalidate(SKRect rect)
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{
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if (rect.IsEmpty) return;
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lock (_lock)
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{
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if (_fullRedrawNeeded) return;
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// Clamp to bounds
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rect = SKRect.Intersect(rect, _bounds);
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if (rect.IsEmpty) return;
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// Try to merge with existing dirty rects
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for (int i = 0; i < _dirtyRects.Count; i++)
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{
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if (_dirtyRects[i].Contains(rect))
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{
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// Already covered
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return;
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}
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if (rect.Contains(_dirtyRects[i]))
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{
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// New rect covers existing
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_dirtyRects[i] = rect;
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MergeDirtyRects();
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return;
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}
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// Check if they overlap significantly (50% overlap)
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var intersection = SKRect.Intersect(_dirtyRects[i], rect);
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if (!intersection.IsEmpty)
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{
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float intersectArea = intersection.Width * intersection.Height;
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float smallerArea = Math.Min(
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_dirtyRects[i].Width * _dirtyRects[i].Height,
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rect.Width * rect.Height);
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if (intersectArea > smallerArea * 0.5f)
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{
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// Merge the rectangles
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_dirtyRects[i] = SKRect.Union(_dirtyRects[i], rect);
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MergeDirtyRects();
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return;
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}
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}
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}
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// Add as new dirty rect
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_dirtyRects.Add(rect);
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// Check if we have too many dirty rects
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if (_dirtyRects.Count > _maxDirtyRects)
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{
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// Fall back to full redraw
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_fullRedrawNeeded = true;
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_dirtyRects.Clear();
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}
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}
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}
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/// <summary>
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/// Invalidates the entire rendering area.
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/// </summary>
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public void InvalidateAll()
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{
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lock (_lock)
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{
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_fullRedrawNeeded = true;
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_dirtyRects.Clear();
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}
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}
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/// <summary>
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/// Clears all dirty regions after rendering.
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/// </summary>
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public void Clear()
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{
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lock (_lock)
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{
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_fullRedrawNeeded = false;
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_dirtyRects.Clear();
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}
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}
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/// <summary>
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/// Gets the combined dirty region as a single rectangle.
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/// </summary>
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public SKRect GetCombinedDirtyRect()
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{
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lock (_lock)
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{
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if (_fullRedrawNeeded || _dirtyRects.Count == 0)
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{
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return _bounds;
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}
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var combined = _dirtyRects[0];
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for (int i = 1; i < _dirtyRects.Count; i++)
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{
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combined = SKRect.Union(combined, _dirtyRects[i]);
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}
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return combined;
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}
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}
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/// <summary>
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/// Applies dirty region clipping to a canvas.
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/// </summary>
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public void ApplyClipping(SKCanvas canvas)
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{
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lock (_lock)
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{
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if (_fullRedrawNeeded || _dirtyRects.Count == 0)
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{
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// No clipping needed for full redraw
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return;
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}
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// Create a path from all dirty rects
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using var path = new SKPath();
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foreach (var rect in _dirtyRects)
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{
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path.AddRect(rect);
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}
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canvas.ClipPath(path);
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}
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}
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private void MergeDirtyRects()
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{
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// Simple merge pass - could be optimized
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bool merged;
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do
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{
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merged = false;
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for (int i = 0; i < _dirtyRects.Count - 1; i++)
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{
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for (int j = i + 1; j < _dirtyRects.Count; j++)
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{
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var intersection = SKRect.Intersect(_dirtyRects[i], _dirtyRects[j]);
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if (!intersection.IsEmpty)
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{
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_dirtyRects[i] = SKRect.Union(_dirtyRects[i], _dirtyRects[j]);
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_dirtyRects.RemoveAt(j);
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merged = true;
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break;
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}
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}
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if (merged) break;
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}
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} while (merged);
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}
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}
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526
Rendering/RenderCache.cs
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526
Rendering/RenderCache.cs
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@@ -0,0 +1,526 @@
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using SkiaSharp;
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namespace Microsoft.Maui.Platform.Linux.Rendering;
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/// <summary>
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/// Caches rendered content for views that don't change frequently.
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/// Improves performance by avoiding redundant rendering.
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/// </summary>
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public class RenderCache : IDisposable
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{
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private readonly Dictionary<string, CacheEntry> _cache = new();
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private readonly object _lock = new();
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private long _maxCacheSize = 50 * 1024 * 1024; // 50 MB default
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private long _currentCacheSize;
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private bool _disposed;
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/// <summary>
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/// Gets or sets the maximum cache size in bytes.
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/// </summary>
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public long MaxCacheSize
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{
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get => _maxCacheSize;
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set
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{
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_maxCacheSize = Math.Max(1024 * 1024, value); // Minimum 1 MB
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TrimCache();
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}
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}
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/// <summary>
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/// Gets the current cache size in bytes.
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/// </summary>
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public long CurrentCacheSize => _currentCacheSize;
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/// <summary>
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/// Gets the number of cached items.
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/// </summary>
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public int CachedItemCount
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{
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get
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{
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lock (_lock)
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{
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return _cache.Count;
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}
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}
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}
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/// <summary>
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/// Tries to get a cached bitmap for the given key.
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/// </summary>
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public bool TryGet(string key, out SKBitmap? bitmap)
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{
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lock (_lock)
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{
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if (_cache.TryGetValue(key, out var entry))
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{
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entry.LastAccessed = DateTime.UtcNow;
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entry.AccessCount++;
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bitmap = entry.Bitmap;
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return true;
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}
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}
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bitmap = null;
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return false;
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}
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/// <summary>
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/// Caches a bitmap with the given key.
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/// </summary>
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public void Set(string key, SKBitmap bitmap)
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{
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if (bitmap == null) return;
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long bitmapSize = bitmap.ByteCount;
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// Don't cache if bitmap is larger than max size
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if (bitmapSize > _maxCacheSize)
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{
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return;
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}
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lock (_lock)
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{
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// Remove existing entry if present
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if (_cache.TryGetValue(key, out var existing))
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{
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_currentCacheSize -= existing.Size;
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existing.Bitmap?.Dispose();
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}
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// Create copy of bitmap for cache
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var cachedBitmap = bitmap.Copy();
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if (cachedBitmap == null) return;
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var entry = new CacheEntry
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{
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Key = key,
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Bitmap = cachedBitmap,
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Size = bitmapSize,
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Created = DateTime.UtcNow,
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LastAccessed = DateTime.UtcNow,
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AccessCount = 1
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};
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_cache[key] = entry;
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_currentCacheSize += bitmapSize;
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// Trim cache if needed
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TrimCache();
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}
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}
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/// <summary>
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/// Invalidates a cached entry.
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/// </summary>
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public void Invalidate(string key)
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{
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lock (_lock)
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{
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if (_cache.TryGetValue(key, out var entry))
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{
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_currentCacheSize -= entry.Size;
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entry.Bitmap?.Dispose();
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_cache.Remove(key);
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}
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}
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}
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/// <summary>
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/// Invalidates all entries matching a prefix.
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/// </summary>
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public void InvalidatePrefix(string prefix)
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{
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lock (_lock)
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{
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var keysToRemove = _cache.Keys
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.Where(k => k.StartsWith(prefix, StringComparison.Ordinal))
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.ToList();
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foreach (var key in keysToRemove)
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{
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if (_cache.TryGetValue(key, out var entry))
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{
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_currentCacheSize -= entry.Size;
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entry.Bitmap?.Dispose();
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_cache.Remove(key);
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}
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}
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}
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}
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/// <summary>
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/// Clears all cached content.
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/// </summary>
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public void Clear()
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{
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lock (_lock)
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{
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foreach (var entry in _cache.Values)
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{
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entry.Bitmap?.Dispose();
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}
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_cache.Clear();
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_currentCacheSize = 0;
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}
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}
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/// <summary>
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/// Renders content with caching.
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/// </summary>
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public SKBitmap GetOrCreate(string key, int width, int height, Action<SKCanvas> render)
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{
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// Check cache first
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if (TryGet(key, out var cached) && cached != null &&
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cached.Width == width && cached.Height == height)
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{
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return cached;
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}
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|
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// Create new bitmap
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var bitmap = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Premul);
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using (var canvas = new SKCanvas(bitmap))
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{
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canvas.Clear(SKColors.Transparent);
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render(canvas);
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}
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// Cache it
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Set(key, bitmap);
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return bitmap;
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}
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private void TrimCache()
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{
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if (_currentCacheSize <= _maxCacheSize) return;
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// Remove least recently used entries until under limit
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var entries = _cache.Values
|
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.OrderBy(e => e.LastAccessed)
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.ThenBy(e => e.AccessCount)
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.ToList();
|
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foreach (var entry in entries)
|
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{
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if (_currentCacheSize <= _maxCacheSize * 0.8) // Target 80% usage
|
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{
|
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break;
|
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}
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|
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_currentCacheSize -= entry.Size;
|
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entry.Bitmap?.Dispose();
|
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_cache.Remove(entry.Key);
|
||||
}
|
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}
|
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|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
Clear();
|
||||
}
|
||||
|
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private class CacheEntry
|
||||
{
|
||||
public string Key { get; set; } = string.Empty;
|
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public SKBitmap? Bitmap { get; set; }
|
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public long Size { get; set; }
|
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public DateTime Created { get; set; }
|
||||
public DateTime LastAccessed { get; set; }
|
||||
public int AccessCount { get; set; }
|
||||
}
|
||||
}
|
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|
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/// <summary>
|
||||
/// Provides layered rendering for separating static and dynamic content.
|
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/// </summary>
|
||||
public class LayeredRenderer : IDisposable
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||||
{
|
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private readonly Dictionary<int, RenderLayer> _layers = new();
|
||||
private readonly object _lock = new();
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||||
private bool _disposed;
|
||||
|
||||
/// <summary>
|
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/// Gets or creates a render layer.
|
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/// </summary>
|
||||
public RenderLayer GetLayer(int zIndex)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
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if (!_layers.TryGetValue(zIndex, out var layer))
|
||||
{
|
||||
layer = new RenderLayer(zIndex);
|
||||
_layers[zIndex] = layer;
|
||||
}
|
||||
return layer;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a render layer.
|
||||
/// </summary>
|
||||
public void RemoveLayer(int zIndex)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_layers.TryGetValue(zIndex, out var layer))
|
||||
{
|
||||
layer.Dispose();
|
||||
_layers.Remove(zIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Composites all layers onto the target canvas.
|
||||
/// </summary>
|
||||
public void Composite(SKCanvas canvas, SKRect bounds)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (var layer in _layers.Values.OrderBy(l => l.ZIndex))
|
||||
{
|
||||
layer.DrawTo(canvas, bounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invalidates all layers.
|
||||
/// </summary>
|
||||
public void InvalidateAll()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (var layer in _layers.Values)
|
||||
{
|
||||
layer.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (var layer in _layers.Values)
|
||||
{
|
||||
layer.Dispose();
|
||||
}
|
||||
_layers.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a single render layer with its own bitmap buffer.
|
||||
/// </summary>
|
||||
public class RenderLayer : IDisposable
|
||||
{
|
||||
private SKBitmap? _bitmap;
|
||||
private SKCanvas? _canvas;
|
||||
private bool _isDirty = true;
|
||||
private SKRect _bounds;
|
||||
private bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Z-index of this layer.
|
||||
/// </summary>
|
||||
public int ZIndex { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether this layer needs to be redrawn.
|
||||
/// </summary>
|
||||
public bool IsDirty => _isDirty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether this layer is visible.
|
||||
/// </summary>
|
||||
public bool IsVisible { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the layer opacity (0-1).
|
||||
/// </summary>
|
||||
public float Opacity { get; set; } = 1f;
|
||||
|
||||
public RenderLayer(int zIndex)
|
||||
{
|
||||
ZIndex = zIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the layer for rendering.
|
||||
/// </summary>
|
||||
public SKCanvas BeginDraw(SKRect bounds)
|
||||
{
|
||||
if (_bitmap == null || _bounds != bounds)
|
||||
{
|
||||
_bitmap?.Dispose();
|
||||
_canvas?.Dispose();
|
||||
|
||||
int width = Math.Max(1, (int)bounds.Width);
|
||||
int height = Math.Max(1, (int)bounds.Height);
|
||||
|
||||
_bitmap = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Premul);
|
||||
_canvas = new SKCanvas(_bitmap);
|
||||
_bounds = bounds;
|
||||
}
|
||||
|
||||
_canvas!.Clear(SKColors.Transparent);
|
||||
_isDirty = false;
|
||||
return _canvas;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks the layer as needing redraw.
|
||||
/// </summary>
|
||||
public void Invalidate()
|
||||
{
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws this layer to the target canvas.
|
||||
/// </summary>
|
||||
public void DrawTo(SKCanvas canvas, SKRect bounds)
|
||||
{
|
||||
if (!IsVisible || _bitmap == null) return;
|
||||
|
||||
using var paint = new SKPaint
|
||||
{
|
||||
Color = SKColors.White.WithAlpha((byte)(Opacity * 255))
|
||||
};
|
||||
|
||||
canvas.DrawBitmap(_bitmap, bounds.Left, bounds.Top, paint);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
_canvas?.Dispose();
|
||||
_bitmap?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides text rendering optimization with glyph caching.
|
||||
/// </summary>
|
||||
public class TextRenderCache : IDisposable
|
||||
{
|
||||
private readonly Dictionary<TextCacheKey, SKBitmap> _cache = new();
|
||||
private readonly object _lock = new();
|
||||
private int _maxEntries = 500;
|
||||
private bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum number of cached text entries.
|
||||
/// </summary>
|
||||
public int MaxEntries
|
||||
{
|
||||
get => _maxEntries;
|
||||
set => _maxEntries = Math.Max(10, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached text bitmap or creates one.
|
||||
/// </summary>
|
||||
public SKBitmap GetOrCreate(string text, SKPaint paint)
|
||||
{
|
||||
var key = new TextCacheKey(text, paint);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
if (_cache.TryGetValue(key, out var cached))
|
||||
{
|
||||
return cached;
|
||||
}
|
||||
|
||||
// Create text bitmap
|
||||
var bounds = new SKRect();
|
||||
paint.MeasureText(text, ref bounds);
|
||||
|
||||
int width = Math.Max(1, (int)Math.Ceiling(bounds.Width) + 2);
|
||||
int height = Math.Max(1, (int)Math.Ceiling(bounds.Height) + 2);
|
||||
|
||||
var bitmap = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Premul);
|
||||
using (var canvas = new SKCanvas(bitmap))
|
||||
{
|
||||
canvas.Clear(SKColors.Transparent);
|
||||
canvas.DrawText(text, -bounds.Left + 1, -bounds.Top + 1, paint);
|
||||
}
|
||||
|
||||
// Trim cache if needed
|
||||
if (_cache.Count >= _maxEntries)
|
||||
{
|
||||
var oldest = _cache.First();
|
||||
oldest.Value.Dispose();
|
||||
_cache.Remove(oldest.Key);
|
||||
}
|
||||
|
||||
_cache[key] = bitmap;
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all cached text.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (var entry in _cache.Values)
|
||||
{
|
||||
entry.Dispose();
|
||||
}
|
||||
_cache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
Clear();
|
||||
}
|
||||
|
||||
private readonly struct TextCacheKey : IEquatable<TextCacheKey>
|
||||
{
|
||||
private readonly string _text;
|
||||
private readonly float _textSize;
|
||||
private readonly SKColor _color;
|
||||
private readonly int _weight;
|
||||
private readonly int _hashCode;
|
||||
|
||||
public TextCacheKey(string text, SKPaint paint)
|
||||
{
|
||||
_text = text;
|
||||
_textSize = paint.TextSize;
|
||||
_color = paint.Color;
|
||||
_weight = paint.Typeface?.FontWeight ?? (int)SKFontStyleWeight.Normal;
|
||||
_hashCode = HashCode.Combine(_text, _textSize, _color, _weight);
|
||||
}
|
||||
|
||||
public bool Equals(TextCacheKey other)
|
||||
{
|
||||
return _text == other._text &&
|
||||
Math.Abs(_textSize - other._textSize) < 0.001f &&
|
||||
_color == other._color &&
|
||||
_weight == other._weight;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj) => obj is TextCacheKey other && Equals(other);
|
||||
public override int GetHashCode() => _hashCode;
|
||||
}
|
||||
}
|
||||
158
Rendering/SkiaRenderingEngine.cs
Normal file
158
Rendering/SkiaRenderingEngine.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
// Licensed to the .NET Foundation under one or more agreements.
|
||||
// The .NET Foundation licenses this file to you under the MIT license.
|
||||
|
||||
using SkiaSharp;
|
||||
using Microsoft.Maui.Platform.Linux.Window;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Microsoft.Maui.Platform.Linux.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Manages Skia rendering to an X11 window.
|
||||
/// </summary>
|
||||
public class SkiaRenderingEngine : IDisposable
|
||||
{
|
||||
private readonly X11Window _window;
|
||||
private SKBitmap? _bitmap;
|
||||
private SKCanvas? _canvas;
|
||||
private SKImageInfo _imageInfo;
|
||||
private bool _disposed;
|
||||
private bool _fullRedrawNeeded = true;
|
||||
|
||||
public static SkiaRenderingEngine? Current { get; private set; }
|
||||
public ResourceCache ResourceCache { get; }
|
||||
public int Width => _imageInfo.Width;
|
||||
public int Height => _imageInfo.Height;
|
||||
|
||||
public SkiaRenderingEngine(X11Window window)
|
||||
{
|
||||
_window = window;
|
||||
ResourceCache = new ResourceCache();
|
||||
Current = this;
|
||||
|
||||
CreateSurface(window.Width, window.Height);
|
||||
|
||||
_window.Resized += OnWindowResized;
|
||||
_window.Exposed += OnWindowExposed;
|
||||
}
|
||||
|
||||
private void CreateSurface(int width, int height)
|
||||
{
|
||||
_bitmap?.Dispose();
|
||||
_canvas?.Dispose();
|
||||
|
||||
_imageInfo = new SKImageInfo(
|
||||
Math.Max(1, width),
|
||||
Math.Max(1, height),
|
||||
SKColorType.Bgra8888,
|
||||
SKAlphaType.Premul);
|
||||
|
||||
_bitmap = new SKBitmap(_imageInfo);
|
||||
_canvas = new SKCanvas(_bitmap);
|
||||
_fullRedrawNeeded = true;
|
||||
|
||||
}
|
||||
|
||||
private void OnWindowResized(object? sender, (int Width, int Height) size)
|
||||
{
|
||||
CreateSurface(size.Width, size.Height);
|
||||
}
|
||||
|
||||
private void OnWindowExposed(object? sender, EventArgs e)
|
||||
{
|
||||
_fullRedrawNeeded = true;
|
||||
}
|
||||
|
||||
public void InvalidateAll()
|
||||
{
|
||||
_fullRedrawNeeded = true;
|
||||
}
|
||||
|
||||
public void Render(SkiaView rootView)
|
||||
{
|
||||
if (_canvas == null || _bitmap == null)
|
||||
return;
|
||||
|
||||
_canvas.Clear(SKColors.White);
|
||||
|
||||
// Measure first, then arrange
|
||||
var availableSize = new SKSize(Width, Height);
|
||||
rootView.Measure(availableSize);
|
||||
|
||||
rootView.Arrange(new SKRect(0, 0, Width, Height));
|
||||
|
||||
// Draw the view tree
|
||||
rootView.Draw(_canvas);
|
||||
|
||||
// Draw popup overlays (dropdowns, calendars, etc.) on top
|
||||
SkiaView.DrawPopupOverlays(_canvas);
|
||||
|
||||
_canvas.Flush();
|
||||
|
||||
// Present to X11 window
|
||||
PresentToWindow();
|
||||
}
|
||||
|
||||
private void PresentToWindow()
|
||||
{
|
||||
if (_bitmap == null) return;
|
||||
|
||||
var pixels = _bitmap.GetPixels();
|
||||
if (pixels == IntPtr.Zero) return;
|
||||
|
||||
_window.DrawPixels(pixels, _imageInfo.Width, _imageInfo.Height, _imageInfo.RowBytes);
|
||||
}
|
||||
|
||||
public SKCanvas? GetCanvas() => _canvas;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_window.Resized -= OnWindowResized;
|
||||
_window.Exposed -= OnWindowExposed;
|
||||
_canvas?.Dispose();
|
||||
_bitmap?.Dispose();
|
||||
ResourceCache.Dispose();
|
||||
if (Current == this) Current = null;
|
||||
}
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class ResourceCache : IDisposable
|
||||
{
|
||||
private readonly Dictionary<string, SKTypeface> _typefaces = new();
|
||||
private bool _disposed;
|
||||
|
||||
public SKTypeface GetTypeface(string fontFamily, SKFontStyle style)
|
||||
{
|
||||
var key = $"{fontFamily}_{style.Weight}_{style.Width}_{style.Slant}";
|
||||
if (!_typefaces.TryGetValue(key, out var typeface))
|
||||
{
|
||||
typeface = SKTypeface.FromFamilyName(fontFamily, style) ?? SKTypeface.Default;
|
||||
_typefaces[key] = typeface;
|
||||
}
|
||||
return typeface;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var tf in _typefaces.Values) tf.Dispose();
|
||||
_typefaces.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_disposed) { Clear(); _disposed = true; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user