refactor: replace Console.WriteLine with DiagnosticLog service
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Replace 495+ Console.WriteLine debug statements across handlers, dispatching, services, views, and window components with centralized DiagnosticLog service for proper logging infrastructure. Add new DiagnosticLog.cs service with Debug/Error methods to eliminate debug logging pollution in production code.
This commit is contained in:
2026-03-06 22:06:08 -05:00
parent 08e0c4d2b9
commit e55230c441
70 changed files with 814 additions and 638 deletions

View File

@@ -3,6 +3,7 @@
using SkiaSharp;
using Microsoft.Maui.Graphics;
using Microsoft.Maui.Platform.Linux.Services;
using Microsoft.Maui.Platform.Linux.Window;
using System.Runtime.InteropServices;
@@ -58,7 +59,7 @@ public class GpuRenderingEngine : IDisposable
if (!_gpuAvailable)
{
Console.WriteLine("[GpuRenderingEngine] GPU not available, using software rendering");
DiagnosticLog.Debug("GpuRenderingEngine", "GPU not available, using software rendering");
InitializeSoftwareRendering();
}
@@ -74,25 +75,25 @@ public class GpuRenderingEngine : IDisposable
var glInterface = GRGlInterface.Create();
if (glInterface == null)
{
Console.WriteLine("[GpuRenderingEngine] Failed to create GL interface");
DiagnosticLog.Warn("GpuRenderingEngine", "Failed to create GL interface");
return false;
}
_grContext = GRContext.CreateGl(glInterface);
if (_grContext == null)
{
Console.WriteLine("[GpuRenderingEngine] Failed to create GR context");
DiagnosticLog.Warn("GpuRenderingEngine", "Failed to create GR context");
glInterface.Dispose();
return false;
}
CreateGpuSurface();
Console.WriteLine("[GpuRenderingEngine] GPU acceleration enabled");
DiagnosticLog.Debug("GpuRenderingEngine", "GPU acceleration enabled");
return true;
}
catch (Exception ex)
{
Console.WriteLine($"[GpuRenderingEngine] GPU initialization failed: {ex.Message}");
DiagnosticLog.Error("GpuRenderingEngine", "GPU initialization failed", ex);
return false;
}
}
@@ -124,7 +125,7 @@ public class GpuRenderingEngine : IDisposable
if (_surface == null)
{
Console.WriteLine("[GpuRenderingEngine] Failed to create GPU surface, falling back to software");
DiagnosticLog.Warn("GpuRenderingEngine", "Failed to create GPU surface, falling back to software");
_gpuAvailable = false;
InitializeSoftwareRendering();
return;