Verify Views files against decompiled, extract embedded types

Fixed files:
- SkiaImageButton.cs: Added SVG support with multi-path search
- SkiaNavigationPage.cs: Added LinuxApplication.IsGtkMode check
- SkiaRefreshView.cs: Added ICommand support (Command, CommandParameter)
- SkiaTemplatedView.cs: Added missing using statements

Extracted embedded types to separate files (matching decompiled pattern):
- From SkiaMenuBar.cs: MenuBarItem, MenuItem, SkiaMenuFlyout, MenuItemClickedEventArgs
- From SkiaNavigationPage.cs: NavigationEventArgs
- From SkiaTabbedPage.cs: TabItem
- From SkiaVisualStateManager.cs: SkiaVisualStateGroupList, SkiaVisualStateGroup, SkiaVisualState, SkiaVisualStateSetter
- From SkiaSwipeView.cs: SwipeItem, SwipeStartedEventArgs, SwipeEndedEventArgs
- From SkiaFlyoutPage.cs: FlyoutLayoutBehavior (already separate)
- From SkiaIndicatorView.cs: IndicatorShape (already separate)
- From SkiaBorder.cs: SkiaFrame
- From SkiaCarouselView.cs: PositionChangedEventArgs
- From SkiaCollectionView.cs: SkiaSelectionMode, ItemsLayoutOrientation
- From SkiaContentPresenter.cs: LayoutAlignment

Verified matching decompiled:
- SkiaContextMenu.cs, SkiaFlexLayout.cs, SkiaGraphicsView.cs

Build: 0 errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-01 17:02:39 -05:00
parent 6007b84e7a
commit f6eadaad57
171 changed files with 4208 additions and 3913 deletions

View File

@@ -7,20 +7,6 @@ using Microsoft.Maui.Platform.Linux.Rendering;
namespace Microsoft.Maui.Platform.Linux.Services;
/// <summary>
/// Supported display server types.
/// </summary>
public enum DisplayServerType
{
Auto,
X11,
Wayland
}
/// <summary>
/// Factory for creating display server connections.
/// Supports X11 and Wayland display servers.
/// </summary>
public static class DisplayServerFactory
{
private static DisplayServerType? _cachedServerType;
@@ -139,136 +125,3 @@ public static class DisplayServerFactory
};
}
}
/// <summary>
/// Common interface for display server windows.
/// </summary>
public interface IDisplayWindow : IDisposable
{
int Width { get; }
int Height { get; }
bool IsRunning { get; }
void Show();
void Hide();
void SetTitle(string title);
void Resize(int width, int height);
void ProcessEvents();
void Stop();
event EventHandler<KeyEventArgs>? KeyDown;
event EventHandler<KeyEventArgs>? KeyUp;
event EventHandler<TextInputEventArgs>? TextInput;
event EventHandler<PointerEventArgs>? PointerMoved;
event EventHandler<PointerEventArgs>? PointerPressed;
event EventHandler<PointerEventArgs>? PointerReleased;
event EventHandler<ScrollEventArgs>? Scroll;
event EventHandler? Exposed;
event EventHandler<(int Width, int Height)>? Resized;
event EventHandler? CloseRequested;
}
/// <summary>
/// X11 display window wrapper implementing the common interface.
/// </summary>
public class X11DisplayWindow : IDisplayWindow
{
private readonly X11Window _window;
public int Width => _window.Width;
public int Height => _window.Height;
public bool IsRunning => _window.IsRunning;
public event EventHandler<KeyEventArgs>? KeyDown;
public event EventHandler<KeyEventArgs>? KeyUp;
public event EventHandler<TextInputEventArgs>? TextInput;
public event EventHandler<PointerEventArgs>? PointerMoved;
public event EventHandler<PointerEventArgs>? PointerPressed;
public event EventHandler<PointerEventArgs>? PointerReleased;
public event EventHandler<ScrollEventArgs>? Scroll;
public event EventHandler? Exposed;
public event EventHandler<(int Width, int Height)>? Resized;
public event EventHandler? CloseRequested;
public X11DisplayWindow(string title, int width, int height)
{
_window = new X11Window(title, width, height);
_window.KeyDown += (s, e) => KeyDown?.Invoke(this, e);
_window.KeyUp += (s, e) => KeyUp?.Invoke(this, e);
_window.TextInput += (s, e) => TextInput?.Invoke(this, e);
_window.PointerMoved += (s, e) => PointerMoved?.Invoke(this, e);
_window.PointerPressed += (s, e) => PointerPressed?.Invoke(this, e);
_window.PointerReleased += (s, e) => PointerReleased?.Invoke(this, e);
_window.Scroll += (s, e) => Scroll?.Invoke(this, e);
_window.Exposed += (s, e) => Exposed?.Invoke(this, e);
_window.Resized += (s, e) => Resized?.Invoke(this, e);
_window.CloseRequested += (s, e) => CloseRequested?.Invoke(this, e);
}
public void Show() => _window.Show();
public void Hide() => _window.Hide();
public void SetTitle(string title) => _window.SetTitle(title);
public void Resize(int width, int height) => _window.Resize(width, height);
public void ProcessEvents() => _window.ProcessEvents();
public void Stop() => _window.Stop();
public void Dispose() => _window.Dispose();
}
/// <summary>
/// Wayland display window wrapper implementing IDisplayWindow.
/// Uses the full WaylandWindow implementation with xdg-shell protocol.
/// </summary>
public class WaylandDisplayWindow : IDisplayWindow
{
private readonly WaylandWindow _window;
public int Width => _window.Width;
public int Height => _window.Height;
public bool IsRunning => _window.IsRunning;
/// <summary>
/// Gets the pixel data pointer for rendering.
/// </summary>
public IntPtr PixelData => _window.PixelData;
/// <summary>
/// Gets the stride (bytes per row) of the pixel buffer.
/// </summary>
public int Stride => _window.Stride;
public event EventHandler<KeyEventArgs>? KeyDown;
public event EventHandler<KeyEventArgs>? KeyUp;
public event EventHandler<TextInputEventArgs>? TextInput;
public event EventHandler<PointerEventArgs>? PointerMoved;
public event EventHandler<PointerEventArgs>? PointerPressed;
public event EventHandler<PointerEventArgs>? PointerReleased;
public event EventHandler<ScrollEventArgs>? Scroll;
public event EventHandler? Exposed;
public event EventHandler<(int Width, int Height)>? Resized;
public event EventHandler? CloseRequested;
public WaylandDisplayWindow(string title, int width, int height)
{
_window = new WaylandWindow(title, width, height);
// Wire up events
_window.KeyDown += (s, e) => KeyDown?.Invoke(this, e);
_window.KeyUp += (s, e) => KeyUp?.Invoke(this, e);
_window.TextInput += (s, e) => TextInput?.Invoke(this, e);
_window.PointerMoved += (s, e) => PointerMoved?.Invoke(this, e);
_window.PointerPressed += (s, e) => PointerPressed?.Invoke(this, e);
_window.PointerReleased += (s, e) => PointerReleased?.Invoke(this, e);
_window.Scroll += (s, e) => Scroll?.Invoke(this, e);
_window.Exposed += (s, e) => Exposed?.Invoke(this, e);
_window.Resized += (s, e) => Resized?.Invoke(this, e);
_window.CloseRequested += (s, e) => CloseRequested?.Invoke(this, e);
}
public void Show() => _window.Show();
public void Hide() => _window.Hide();
public void SetTitle(string title) => _window.SetTitle(title);
public void Resize(int width, int height) => _window.Resize(width, height);
public void ProcessEvents() => _window.ProcessEvents();
public void Stop() => _window.Stop();
public void CommitFrame() => _window.CommitFrame();
public void Dispose() => _window.Dispose();
}