Verify Views files against decompiled, extract embedded types

Fixed files:
- SkiaImageButton.cs: Added SVG support with multi-path search
- SkiaNavigationPage.cs: Added LinuxApplication.IsGtkMode check
- SkiaRefreshView.cs: Added ICommand support (Command, CommandParameter)
- SkiaTemplatedView.cs: Added missing using statements

Extracted embedded types to separate files (matching decompiled pattern):
- From SkiaMenuBar.cs: MenuBarItem, MenuItem, SkiaMenuFlyout, MenuItemClickedEventArgs
- From SkiaNavigationPage.cs: NavigationEventArgs
- From SkiaTabbedPage.cs: TabItem
- From SkiaVisualStateManager.cs: SkiaVisualStateGroupList, SkiaVisualStateGroup, SkiaVisualState, SkiaVisualStateSetter
- From SkiaSwipeView.cs: SwipeItem, SwipeStartedEventArgs, SwipeEndedEventArgs
- From SkiaFlyoutPage.cs: FlyoutLayoutBehavior (already separate)
- From SkiaIndicatorView.cs: IndicatorShape (already separate)
- From SkiaBorder.cs: SkiaFrame
- From SkiaCarouselView.cs: PositionChangedEventArgs
- From SkiaCollectionView.cs: SkiaSelectionMode, ItemsLayoutOrientation
- From SkiaContentPresenter.cs: LayoutAlignment

Verified matching decompiled:
- SkiaContextMenu.cs, SkiaFlexLayout.cs, SkiaGraphicsView.cs

Build: 0 errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-01 17:02:39 -05:00
parent 6007b84e7a
commit f6eadaad57
171 changed files with 4208 additions and 3913 deletions

View File

@@ -202,106 +202,3 @@ public class VirtualizationManager<T> where T : SkiaView
}
}
}
/// <summary>
/// Extension methods for virtualization.
/// </summary>
public static class VirtualizationExtensions
{
/// <summary>
/// Calculates visible item range for a vertical list.
/// </summary>
/// <param name="scrollOffset">Current scroll offset.</param>
/// <param name="viewportHeight">Height of visible area.</param>
/// <param name="itemHeight">Height of each item (fixed).</param>
/// <param name="itemSpacing">Spacing between items.</param>
/// <param name="totalItems">Total number of items.</param>
/// <returns>Tuple of (firstVisible, lastVisible) indices.</returns>
public static (int first, int last) CalculateVisibleRange(
float scrollOffset,
float viewportHeight,
float itemHeight,
float itemSpacing,
int totalItems)
{
if (totalItems == 0)
return (-1, -1);
var rowHeight = itemHeight + itemSpacing;
var first = Math.Max(0, (int)(scrollOffset / rowHeight));
var last = Math.Min(totalItems - 1, (int)((scrollOffset + viewportHeight) / rowHeight) + 1);
return (first, last);
}
/// <summary>
/// Calculates visible item range for variable height items.
/// </summary>
/// <param name="scrollOffset">Current scroll offset.</param>
/// <param name="viewportHeight">Height of visible area.</param>
/// <param name="getItemHeight">Function to get height of item at index.</param>
/// <param name="itemSpacing">Spacing between items.</param>
/// <param name="totalItems">Total number of items.</param>
/// <returns>Tuple of (firstVisible, lastVisible) indices.</returns>
public static (int first, int last) CalculateVisibleRangeVariable(
float scrollOffset,
float viewportHeight,
Func<int, float> getItemHeight,
float itemSpacing,
int totalItems)
{
if (totalItems == 0)
return (-1, -1);
int first = 0;
float cumulativeHeight = 0;
// Find first visible
for (int i = 0; i < totalItems; i++)
{
var itemHeight = getItemHeight(i);
if (cumulativeHeight + itemHeight > scrollOffset)
{
first = i;
break;
}
cumulativeHeight += itemHeight + itemSpacing;
}
// Find last visible
int last = first;
var endOffset = scrollOffset + viewportHeight;
for (int i = first; i < totalItems; i++)
{
var itemHeight = getItemHeight(i);
if (cumulativeHeight > endOffset)
{
break;
}
last = i;
cumulativeHeight += itemHeight + itemSpacing;
}
return (first, last);
}
/// <summary>
/// Calculates visible item range for a grid layout.
/// </summary>
public static (int firstRow, int lastRow) CalculateVisibleGridRange(
float scrollOffset,
float viewportHeight,
float rowHeight,
float rowSpacing,
int totalRows)
{
if (totalRows == 0)
return (-1, -1);
var effectiveRowHeight = rowHeight + rowSpacing;
var first = Math.Max(0, (int)(scrollOffset / effectiveRowHeight));
var last = Math.Min(totalRows - 1, (int)((scrollOffset + viewportHeight) / effectiveRowHeight) + 1);
return (first, last);
}
}