Major production merge: GTK support, context menus, and dispatcher fixes

Core Infrastructure:
- Add Dispatching folder with LinuxDispatcher, LinuxDispatcherProvider, LinuxDispatcherTimer
- Add Native folder with P/Invoke wrappers (GTK, GLib, GDK, Cairo, WebKit)
- Add GTK host window system with GtkHostWindow and GtkSkiaSurfaceWidget
- Update LinuxApplication with GTK mode, theme handling, and icon support
- Fix duplicate LinuxDispatcher in LinuxMauiContext

Handlers:
- Add GtkWebViewManager and GtkWebViewPlatformView for GTK WebView
- Add FlexLayoutHandler and GestureManager
- Update multiple handlers with ToViewHandler fix and missing mappers
- Add MauiHandlerExtensions with ToViewHandler extension method

Views:
- Add SkiaContextMenu with hover, keyboard, and dark theme support
- Add LinuxDialogService with context menu management
- Add SkiaFlexLayout for flex container support
- Update SkiaShell with RefreshTheme, MauiShell, ContentRenderer
- Update SkiaWebView with SetMainWindow, ProcessGtkEvents
- Update SkiaImage with LoadFromBitmap method

Services:
- Add AppInfoService, ConnectivityService, DeviceDisplayService, DeviceInfoService
- Add GtkHostService, GtkContextMenuService, MauiIconGenerator

Window:
- Add CursorType enum and GtkHostWindow
- Update X11Window with SetIcon, SetCursor methods

Build: SUCCESS (0 errors)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-01 11:19:58 -05:00
parent e02af03be0
commit f7043ab9c7
56 changed files with 6061 additions and 473 deletions

View File

@@ -5,6 +5,7 @@ using Microsoft.Extensions.DependencyInjection;
using Microsoft.Maui.Animations;
using Microsoft.Maui.Dispatching;
using Microsoft.Maui.Platform;
using Microsoft.Maui.Platform.Linux.Dispatching;
using SkiaSharp;
namespace Microsoft.Maui.Platform.Linux.Hosting;
@@ -82,125 +83,6 @@ public class ScopedLinuxMauiContext : IMauiContext
public IMauiHandlersFactory Handlers => _parent.Handlers;
}
/// <summary>
/// Linux dispatcher for UI thread operations.
/// </summary>
internal class LinuxDispatcher : IDispatcher
{
private readonly object _lock = new();
private readonly Queue<Action> _queue = new();
private bool _isDispatching;
public bool IsDispatchRequired => false; // Linux uses single-threaded event loop
public IDispatcherTimer CreateTimer()
{
return new LinuxDispatcherTimer();
}
public bool Dispatch(Action action)
{
if (action == null)
return false;
lock (_lock)
{
_queue.Enqueue(action);
}
ProcessQueue();
return true;
}
public bool DispatchDelayed(TimeSpan delay, Action action)
{
if (action == null)
return false;
Task.Delay(delay).ContinueWith(_ => Dispatch(action));
return true;
}
private void ProcessQueue()
{
if (_isDispatching)
return;
_isDispatching = true;
try
{
while (true)
{
Action? action;
lock (_lock)
{
if (_queue.Count == 0)
break;
action = _queue.Dequeue();
}
action?.Invoke();
}
}
finally
{
_isDispatching = false;
}
}
}
/// <summary>
/// Linux dispatcher timer implementation.
/// </summary>
internal class LinuxDispatcherTimer : IDispatcherTimer
{
private Timer? _timer;
private TimeSpan _interval = TimeSpan.FromMilliseconds(16); // ~60fps default
private bool _isRunning;
private bool _isRepeating = true;
public TimeSpan Interval
{
get => _interval;
set => _interval = value;
}
public bool IsRunning => _isRunning;
public bool IsRepeating
{
get => _isRepeating;
set => _isRepeating = value;
}
public event EventHandler? Tick;
public void Start()
{
if (_isRunning)
return;
_isRunning = true;
_timer = new Timer(OnTimerCallback, null, _interval, _isRepeating ? _interval : Timeout.InfiniteTimeSpan);
}
public void Stop()
{
_isRunning = false;
_timer?.Dispose();
_timer = null;
}
private void OnTimerCallback(object? state)
{
Tick?.Invoke(this, EventArgs.Empty);
if (!_isRepeating)
{
Stop();
}
}
}
/// <summary>
/// Linux animation manager.
/// </summary>