Major production merge: GTK support, context menus, and dispatcher fixes
Core Infrastructure: - Add Dispatching folder with LinuxDispatcher, LinuxDispatcherProvider, LinuxDispatcherTimer - Add Native folder with P/Invoke wrappers (GTK, GLib, GDK, Cairo, WebKit) - Add GTK host window system with GtkHostWindow and GtkSkiaSurfaceWidget - Update LinuxApplication with GTK mode, theme handling, and icon support - Fix duplicate LinuxDispatcher in LinuxMauiContext Handlers: - Add GtkWebViewManager and GtkWebViewPlatformView for GTK WebView - Add FlexLayoutHandler and GestureManager - Update multiple handlers with ToViewHandler fix and missing mappers - Add MauiHandlerExtensions with ToViewHandler extension method Views: - Add SkiaContextMenu with hover, keyboard, and dark theme support - Add LinuxDialogService with context menu management - Add SkiaFlexLayout for flex container support - Update SkiaShell with RefreshTheme, MauiShell, ContentRenderer - Update SkiaWebView with SetMainWindow, ProcessGtkEvents - Update SkiaImage with LoadFromBitmap method Services: - Add AppInfoService, ConnectivityService, DeviceDisplayService, DeviceInfoService - Add GtkHostService, GtkContextMenuService, MauiIconGenerator Window: - Add CursorType enum and GtkHostWindow - Update X11Window with SetIcon, SetCursor methods Build: SUCCESS (0 errors) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -5,6 +5,7 @@ using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Maui.Animations;
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using Microsoft.Maui.Dispatching;
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using Microsoft.Maui.Platform;
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using Microsoft.Maui.Platform.Linux.Dispatching;
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using SkiaSharp;
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namespace Microsoft.Maui.Platform.Linux.Hosting;
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@@ -82,125 +83,6 @@ public class ScopedLinuxMauiContext : IMauiContext
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public IMauiHandlersFactory Handlers => _parent.Handlers;
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}
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/// <summary>
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/// Linux dispatcher for UI thread operations.
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/// </summary>
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internal class LinuxDispatcher : IDispatcher
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{
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private readonly object _lock = new();
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private readonly Queue<Action> _queue = new();
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private bool _isDispatching;
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public bool IsDispatchRequired => false; // Linux uses single-threaded event loop
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public IDispatcherTimer CreateTimer()
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{
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return new LinuxDispatcherTimer();
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}
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public bool Dispatch(Action action)
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{
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if (action == null)
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return false;
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lock (_lock)
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{
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_queue.Enqueue(action);
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}
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ProcessQueue();
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return true;
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}
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public bool DispatchDelayed(TimeSpan delay, Action action)
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{
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if (action == null)
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return false;
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Task.Delay(delay).ContinueWith(_ => Dispatch(action));
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return true;
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}
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private void ProcessQueue()
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{
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if (_isDispatching)
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return;
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_isDispatching = true;
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try
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{
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while (true)
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{
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Action? action;
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lock (_lock)
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{
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if (_queue.Count == 0)
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break;
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action = _queue.Dequeue();
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}
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action?.Invoke();
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}
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}
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finally
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{
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_isDispatching = false;
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}
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}
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}
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/// <summary>
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/// Linux dispatcher timer implementation.
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/// </summary>
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internal class LinuxDispatcherTimer : IDispatcherTimer
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{
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private Timer? _timer;
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private TimeSpan _interval = TimeSpan.FromMilliseconds(16); // ~60fps default
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private bool _isRunning;
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private bool _isRepeating = true;
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public TimeSpan Interval
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{
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get => _interval;
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set => _interval = value;
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}
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public bool IsRunning => _isRunning;
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public bool IsRepeating
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{
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get => _isRepeating;
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set => _isRepeating = value;
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}
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public event EventHandler? Tick;
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public void Start()
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{
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if (_isRunning)
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return;
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_isRunning = true;
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_timer = new Timer(OnTimerCallback, null, _interval, _isRepeating ? _interval : Timeout.InfiniteTimeSpan);
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}
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public void Stop()
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{
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_isRunning = false;
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_timer?.Dispose();
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_timer = null;
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}
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private void OnTimerCallback(object? state)
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{
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Tick?.Invoke(this, EventArgs.Empty);
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if (!_isRepeating)
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{
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Stop();
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}
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}
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}
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/// <summary>
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/// Linux animation manager.
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/// </summary>
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