// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace Microsoft.Maui.Platform.Linux; public class Easing { private readonly Func _easingFunc; public static readonly Easing Linear = new(v => v); public static readonly Easing SinIn = new(v => 1.0 - Math.Cos(v * Math.PI / 2.0)); public static readonly Easing SinOut = new(v => Math.Sin(v * Math.PI / 2.0)); public static readonly Easing SinInOut = new(v => -(Math.Cos(Math.PI * v) - 1.0) / 2.0); public static readonly Easing CubicIn = new(v => v * v * v); public static readonly Easing CubicOut = new(v => 1.0 - Math.Pow(1.0 - v, 3.0)); public static readonly Easing CubicInOut = new(v => v < 0.5 ? 4.0 * v * v * v : 1.0 - Math.Pow(-2.0 * v + 2.0, 3.0) / 2.0); // BounceOut must be declared before BounceIn since BounceIn references it public static readonly Easing BounceOut = new(v => { const double n1 = 7.5625; const double d1 = 2.75; if (v < 1 / d1) return n1 * v * v; if (v < 2 / d1) return n1 * (v -= 1.5 / d1) * v + 0.75; if (v < 2.5 / d1) return n1 * (v -= 2.25 / d1) * v + 0.9375; return n1 * (v -= 2.625 / d1) * v + 0.984375; }); public static readonly Easing BounceIn = new(v => 1.0 - BounceOut.Ease(1.0 - v)); public static readonly Easing SpringIn = new(v => v * v * (2.70158 * v - 1.70158)); public static readonly Easing SpringOut = new(v => (v - 1.0) * (v - 1.0) * (2.70158 * (v - 1.0) + 1.70158) + 1.0); public Easing(Func easingFunc) { _easingFunc = easingFunc; } public double Ease(double v) => _easingFunc(v); }