Files
maui-linux/Hosting/LinuxMauiContext.cs
Dave Friedel f7043ab9c7 Major production merge: GTK support, context menus, and dispatcher fixes
Core Infrastructure:
- Add Dispatching folder with LinuxDispatcher, LinuxDispatcherProvider, LinuxDispatcherTimer
- Add Native folder with P/Invoke wrappers (GTK, GLib, GDK, Cairo, WebKit)
- Add GTK host window system with GtkHostWindow and GtkSkiaSurfaceWidget
- Update LinuxApplication with GTK mode, theme handling, and icon support
- Fix duplicate LinuxDispatcher in LinuxMauiContext

Handlers:
- Add GtkWebViewManager and GtkWebViewPlatformView for GTK WebView
- Add FlexLayoutHandler and GestureManager
- Update multiple handlers with ToViewHandler fix and missing mappers
- Add MauiHandlerExtensions with ToViewHandler extension method

Views:
- Add SkiaContextMenu with hover, keyboard, and dark theme support
- Add LinuxDialogService with context menu management
- Add SkiaFlexLayout for flex container support
- Update SkiaShell with RefreshTheme, MauiShell, ContentRenderer
- Update SkiaWebView with SetMainWindow, ProcessGtkEvents
- Update SkiaImage with LoadFromBitmap method

Services:
- Add AppInfoService, ConnectivityService, DeviceDisplayService, DeviceInfoService
- Add GtkHostService, GtkContextMenuService, MauiIconGenerator

Window:
- Add CursorType enum and GtkHostWindow
- Update X11Window with SetIcon, SetCursor methods

Build: SUCCESS (0 errors)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 11:19:58 -05:00

182 lines
4.7 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Maui.Animations;
using Microsoft.Maui.Dispatching;
using Microsoft.Maui.Platform;
using Microsoft.Maui.Platform.Linux.Dispatching;
using SkiaSharp;
namespace Microsoft.Maui.Platform.Linux.Hosting;
/// <summary>
/// Linux-specific implementation of IMauiContext.
/// Provides the infrastructure for creating handlers and accessing platform services.
/// </summary>
public class LinuxMauiContext : IMauiContext
{
private readonly IServiceProvider _services;
private readonly IMauiHandlersFactory _handlers;
private readonly LinuxApplication _linuxApp;
private IAnimationManager? _animationManager;
private IDispatcher? _dispatcher;
public LinuxMauiContext(IServiceProvider services, LinuxApplication linuxApp)
{
_services = services ?? throw new ArgumentNullException(nameof(services));
_linuxApp = linuxApp ?? throw new ArgumentNullException(nameof(linuxApp));
_handlers = services.GetRequiredService<IMauiHandlersFactory>();
}
/// <inheritdoc />
public IServiceProvider Services => _services;
/// <inheritdoc />
public IMauiHandlersFactory Handlers => _handlers;
/// <summary>
/// Gets the Linux application instance.
/// </summary>
public LinuxApplication LinuxApp => _linuxApp;
/// <summary>
/// Gets the animation manager.
/// </summary>
public IAnimationManager AnimationManager
{
get
{
_animationManager ??= _services.GetService<IAnimationManager>()
?? new LinuxAnimationManager(new LinuxTicker());
return _animationManager;
}
}
/// <summary>
/// Gets the dispatcher for UI thread operations.
/// </summary>
public IDispatcher Dispatcher
{
get
{
_dispatcher ??= _services.GetService<IDispatcher>()
?? new LinuxDispatcher();
return _dispatcher;
}
}
}
/// <summary>
/// Scoped MAUI context for a specific window or view hierarchy.
/// </summary>
public class ScopedLinuxMauiContext : IMauiContext
{
private readonly LinuxMauiContext _parent;
public ScopedLinuxMauiContext(LinuxMauiContext parent)
{
_parent = parent ?? throw new ArgumentNullException(nameof(parent));
}
public IServiceProvider Services => _parent.Services;
public IMauiHandlersFactory Handlers => _parent.Handlers;
}
/// <summary>
/// Linux animation manager.
/// </summary>
internal class LinuxAnimationManager : IAnimationManager
{
private readonly List<Microsoft.Maui.Animations.Animation> _animations = new();
private readonly ITicker _ticker;
public LinuxAnimationManager(ITicker ticker)
{
_ticker = ticker;
_ticker.Fire = OnTickerFire;
}
public double SpeedModifier { get; set; } = 1.0;
public bool AutoStartTicker { get; set; } = true;
public ITicker Ticker => _ticker;
public void Add(Microsoft.Maui.Animations.Animation animation)
{
_animations.Add(animation);
if (AutoStartTicker && !_ticker.IsRunning)
{
_ticker.Start();
}
}
public void Remove(Microsoft.Maui.Animations.Animation animation)
{
_animations.Remove(animation);
if (_animations.Count == 0 && _ticker.IsRunning)
{
_ticker.Stop();
}
}
private void OnTickerFire()
{
var animations = _animations.ToArray();
foreach (var animation in animations)
{
animation.Tick(16.0 / 1000.0 * SpeedModifier); // ~60fps
if (animation.HasFinished)
{
Remove(animation);
}
}
}
}
/// <summary>
/// Linux ticker for animation timing.
/// </summary>
internal class LinuxTicker : ITicker
{
private Timer? _timer;
private bool _isRunning;
private int _maxFps = 60;
public bool IsRunning => _isRunning;
public bool SystemEnabled => true;
public int MaxFps
{
get => _maxFps;
set => _maxFps = Math.Max(1, Math.Min(120, value));
}
public Action? Fire { get; set; }
public void Start()
{
if (_isRunning)
return;
_isRunning = true;
var interval = TimeSpan.FromMilliseconds(1000.0 / _maxFps);
_timer = new Timer(OnTimerCallback, null, TimeSpan.Zero, interval);
}
public void Stop()
{
_isRunning = false;
_timer?.Dispose();
_timer = null;
}
private void OnTimerCallback(object? state)
{
Fire?.Invoke();
}
}