Files
maui-linux/Easing.cs
Dave Friedel f6eadaad57 Verify Views files against decompiled, extract embedded types
Fixed files:
- SkiaImageButton.cs: Added SVG support with multi-path search
- SkiaNavigationPage.cs: Added LinuxApplication.IsGtkMode check
- SkiaRefreshView.cs: Added ICommand support (Command, CommandParameter)
- SkiaTemplatedView.cs: Added missing using statements

Extracted embedded types to separate files (matching decompiled pattern):
- From SkiaMenuBar.cs: MenuBarItem, MenuItem, SkiaMenuFlyout, MenuItemClickedEventArgs
- From SkiaNavigationPage.cs: NavigationEventArgs
- From SkiaTabbedPage.cs: TabItem
- From SkiaVisualStateManager.cs: SkiaVisualStateGroupList, SkiaVisualStateGroup, SkiaVisualState, SkiaVisualStateSetter
- From SkiaSwipeView.cs: SwipeItem, SwipeStartedEventArgs, SwipeEndedEventArgs
- From SkiaFlyoutPage.cs: FlyoutLayoutBehavior (already separate)
- From SkiaIndicatorView.cs: IndicatorShape (already separate)
- From SkiaBorder.cs: SkiaFrame
- From SkiaCarouselView.cs: PositionChangedEventArgs
- From SkiaCollectionView.cs: SkiaSelectionMode, ItemsLayoutOrientation
- From SkiaContentPresenter.cs: LayoutAlignment

Verified matching decompiled:
- SkiaContextMenu.cs, SkiaFlexLayout.cs, SkiaGraphicsView.cs

Build: 0 errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 17:02:39 -05:00

53 lines
1.7 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace Microsoft.Maui.Platform.Linux;
public class Easing
{
private readonly Func<double, double> _easingFunc;
public static readonly Easing Linear = new(v => v);
public static readonly Easing SinIn = new(v => 1.0 - Math.Cos(v * Math.PI / 2.0));
public static readonly Easing SinOut = new(v => Math.Sin(v * Math.PI / 2.0));
public static readonly Easing SinInOut = new(v => -(Math.Cos(Math.PI * v) - 1.0) / 2.0);
public static readonly Easing CubicIn = new(v => v * v * v);
public static readonly Easing CubicOut = new(v => 1.0 - Math.Pow(1.0 - v, 3.0));
public static readonly Easing CubicInOut = new(v =>
v < 0.5 ? 4.0 * v * v * v : 1.0 - Math.Pow(-2.0 * v + 2.0, 3.0) / 2.0);
public static readonly Easing BounceIn = new(v => 1.0 - BounceOut.Ease(1.0 - v));
public static readonly Easing BounceOut = new(v =>
{
const double n1 = 7.5625;
const double d1 = 2.75;
if (v < 1 / d1)
return n1 * v * v;
if (v < 2 / d1)
return n1 * (v -= 1.5 / d1) * v + 0.75;
if (v < 2.5 / d1)
return n1 * (v -= 2.25 / d1) * v + 0.9375;
return n1 * (v -= 2.625 / d1) * v + 0.984375;
});
public static readonly Easing SpringIn = new(v => v * v * (2.70158 * v - 1.70158));
public static readonly Easing SpringOut = new(v =>
(v - 1.0) * (v - 1.0) * (2.70158 * (v - 1.0) + 1.70158) + 1.0);
public Easing(Func<double, double> easingFunc)
{
_easingFunc = easingFunc;
}
public double Ease(double v) => _easingFunc(v);
}