This commit is contained in:
2025-07-20 03:56:21 -04:00
commit 59539f4daa
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using System;
public static class MazeGenerator
{
public static bool[,] Generate(int rows, int cols)
{
var maze = new bool[rows, cols];
var rand = new Random();
for (int r = 0; r < rows; r++)
for (int c = 0; c < cols; c++)
maze[r, c] = rand.NextDouble() > 0.2; // 80% open
maze[0, 0] = true;
maze[rows - 1, cols - 1] = true;
return maze;
}
}

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using System;
public class MazeResult
{
public TimeSpan Elapsed { get; set; }
public long MemoryUsage { get; set; }
public bool PathFound { get; set; }
public int PathLength { get; set; }
public int NodesExplored { get; set; }
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
public static class MazeSolver
{
public static MazeResult BFS(bool[,] maze)
{
var sw = Stopwatch.StartNew();
long memBefore = GC.GetTotalMemory(true);
int rows = maze.GetLength(0);
int cols = maze.GetLength(1);
var visited = new bool[rows, cols];
var queue = new Queue<(int, int)>();
queue.Enqueue((0, 0));
visited[0, 0] = true;
int[] dr = { 0, 1, 0, -1 };
int[] dc = { 1, 0, -1, 0 };
while (queue.Count > 0)
{
var (r, c) = queue.Dequeue();
for (int i = 0; i < 4; i++)
{
int nr = r + dr[i], nc = c + dc[i];
if (nr >= 0 && nr < rows && nc >= 0 && nc < cols && maze[nr, nc] && !visited[nr, nc])
{
visited[nr, nc] = true;
queue.Enqueue((nr, nc));
}
}
}
sw.Stop();
long memAfter = GC.GetTotalMemory(true);
return new MazeResult { Elapsed = sw.Elapsed, MemoryUsage = memAfter - memBefore };
}
public static MazeResult DFS(bool[,] maze)
{
var sw = Stopwatch.StartNew();
long memBefore = GC.GetTotalMemory(true);
int rows = maze.GetLength(0);
int cols = maze.GetLength(1);
void DfsVisit(int r, int c, HashSet<(int, int)> visited)
{
visited.Add((r, c));
int[] dr = { 0, 1, 0, -1 };
int[] dc = { 1, 0, -1, 0 };
for (int i = 0; i < 4; i++)
{
int nr = r + dr[i], nc = c + dc[i];
if (nr >= 0 && nr < rows && nc >= 0 && nc < cols && maze[nr, nc] && !visited.Contains((nr, nc)))
{
DfsVisit(nr, nc, visited);
}
}
}
DfsVisit(0, 0, new HashSet<(int, int)>());
sw.Stop();
long memAfter = GC.GetTotalMemory(true);
return new MazeResult { Elapsed = sw.Elapsed, MemoryUsage = memAfter - memBefore };
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<StartupObject>SimpleDemo</StartupObject>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
public static class MemoryLogger
{
public static void LogMemoryUsage(string filename, Func<MazeResult> simulation, int intervalMs = 50)
{
var memoryData = new List<(double, long)>();
var stopwatch = Stopwatch.StartNew();
// Start memory polling in background
var polling = true;
var thread = new Thread(() =>
{
while (polling)
{
var time = stopwatch.Elapsed.TotalMilliseconds;
var memory = GC.GetTotalMemory(false);
memoryData.Add((time, memory));
Thread.Sleep(intervalMs);
}
});
thread.Start();
// Run the simulation
simulation.Invoke();
// Stop polling
polling = false;
thread.Join();
stopwatch.Stop();
// Write CSV
using var writer = new StreamWriter(filename);
writer.WriteLine("TimeMs,MemoryBytes");
foreach (var (time, mem) in memoryData)
{
writer.WriteLine($"{time:F2},{mem}");
}
Console.WriteLine($"Memory usage written to: {filename}");
}
}

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using System;
class Program
{
static void Main(string[] args)
{
int size = 30;
var maze = MazeGenerator.Generate(size, size);
Console.WriteLine("Running BFS...");
MemoryLogger.LogMemoryUsage("bfs_memory.csv", () => MazeSolver.BFS(maze));
Console.WriteLine("Running DFS with recomputation...");
MemoryLogger.LogMemoryUsage("dfs_memory.csv", () => MazeSolver.DFS(maze));
}
}

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# Experiment: Maze Solver with Memory Constraints
## Objective
Demonstrate Ryan Williams' 2025 theoretical result that TIME[t] ⊆ SPACE[√(t log t)] through practical maze-solving algorithms.
## Algorithms Implemented
1. **BFS (Breadth-First Search)**
- Space: O(n) - stores all visited nodes
- Time: O(n) - visits each node once
- Finds shortest path
2. **DFS (Depth-First Search)**
- Space: O(n) - standard implementation
- Time: O(n) - may not find shortest path
3. **Memory-Limited DFS**
- Space: O(√n) - only keeps √n nodes in memory
- Time: O(n√n) - must recompute evicted paths
- Demonstrates the space-time tradeoff
4. **Iterative Deepening DFS**
- Space: O(log n) - only stores current path
- Time: O(n²) - recomputes extensively
- Extreme space efficiency at high time cost
## Key Insight
By limiting memory to O(√n), we force the algorithm to recompute paths, increasing time complexity. This mirrors Williams' theoretical result showing that any time-bounded computation can be simulated with √(t) space.
## Running the Experiment
```bash
dotnet run # Run simple demo
dotnet run --property:StartupObject=Program # Run full experiment
python plot_memory.py # Visualize results
```
## Expected Results
- BFS uses ~n memory units, completes in ~n time
- Memory-limited DFS uses ~√n memory, takes ~n√n time
- Shows approximately quadratic time increase for square-root memory reduction
This practical demonstration validates the theoretical space-time tradeoff!

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using System;
using System.Diagnostics;
class SimpleDemo
{
static void Main()
{
Console.WriteLine("=== Space-Time Tradeoff Demo ===\n");
// Create a simple 30x30 maze
int size = 30;
var maze = MazeGenerator.Generate(size, size);
// Run BFS (uses more memory, less time)
Console.WriteLine("1. BFS (O(n) space):");
var sw1 = Stopwatch.StartNew();
var bfsResult = MazeSolver.BFS(maze);
sw1.Stop();
Console.WriteLine($" Time: {sw1.ElapsedMilliseconds}ms");
Console.WriteLine($" Memory: {bfsResult.MemoryUsage} bytes\n");
// Run memory-limited algorithm (uses less memory, more time)
Console.WriteLine("2. Memory-Limited DFS (O(√n) space):");
var sw2 = Stopwatch.StartNew();
int memLimit = (int)Math.Sqrt(size * size);
var limitedResult = SpaceEfficientMazeSolver.MemoryLimitedDFS(maze, memLimit);
sw2.Stop();
Console.WriteLine($" Time: {sw2.ElapsedMilliseconds}ms");
Console.WriteLine($" Memory: {limitedResult.MemoryUsage} bytes");
Console.WriteLine($" Nodes explored: {limitedResult.NodesExplored}");
// Show the tradeoff
Console.WriteLine("\n=== Analysis ===");
Console.WriteLine($"Memory reduction: {(1.0 - (double)limitedResult.MemoryUsage / bfsResult.MemoryUsage) * 100:F1}%");
Console.WriteLine($"Time increase: {((double)sw2.ElapsedMilliseconds / sw1.ElapsedMilliseconds - 1) * 100:F1}%");
Console.WriteLine("\nThis demonstrates Williams' theoretical result:");
Console.WriteLine("We can simulate time-bounded algorithms with ~√(t) space!");
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
public static class SpaceEfficientMazeSolver
{
// Memory-limited DFS that only keeps O(√n) visited nodes in memory
// Recomputes paths when needed, trading time for space
public static MazeResult MemoryLimitedDFS(bool[,] maze, int memoryLimit)
{
var sw = Stopwatch.StartNew();
long memBefore = GC.GetTotalMemory(true);
int rows = maze.GetLength(0);
int cols = maze.GetLength(1);
int nodesExplored = 0;
bool pathFound = false;
int pathLength = 0;
// Limited memory for visited nodes - simulates √n space
var limitedVisited = new HashSet<(int, int)>(memoryLimit);
var currentPath = new HashSet<(int, int)>(); // Track current recursion path to prevent cycles
bool DfsWithRecomputation(int r, int c, int depth)
{
nodesExplored++;
// Goal reached
if (r == rows - 1 && c == cols - 1)
{
pathLength = depth;
return true;
}
var current = (r, c);
// Prevent cycles in current path
if (currentPath.Contains(current))
return false;
currentPath.Add(current);
// Add to limited visited set (may evict old entries)
if (limitedVisited.Count >= memoryLimit && !limitedVisited.Contains(current))
{
// Evict oldest entry (simulate FIFO for simplicity)
var toRemove = limitedVisited.First();
limitedVisited.Remove(toRemove);
}
limitedVisited.Add(current);
int[] dr = { 0, 1, 0, -1 };
int[] dc = { 1, 0, -1, 0 };
for (int i = 0; i < 4; i++)
{
int nr = r + dr[i], nc = c + dc[i];
if (nr >= 0 && nr < rows && nc >= 0 && nc < cols && maze[nr, nc])
{
if (DfsWithRecomputation(nr, nc, depth + 1))
{
currentPath.Remove(current);
pathFound = true;
return true;
}
}
}
currentPath.Remove(current);
return false;
}
pathFound = DfsWithRecomputation(0, 0, 1);
sw.Stop();
long memAfter = GC.GetTotalMemory(true);
return new MazeResult
{
Elapsed = sw.Elapsed,
MemoryUsage = memAfter - memBefore,
PathFound = pathFound,
PathLength = pathLength,
NodesExplored = nodesExplored
};
}
// Iterative deepening DFS - uses O(log n) space but recomputes extensively
public static MazeResult IterativeDeepeningDFS(bool[,] maze)
{
var sw = Stopwatch.StartNew();
long memBefore = GC.GetTotalMemory(true);
int rows = maze.GetLength(0);
int cols = maze.GetLength(1);
int nodesExplored = 0;
bool pathFound = false;
int pathLength = 0;
// Try increasing depth limits
for (int maxDepth = 1; maxDepth <= rows * cols; maxDepth++)
{
bool DepthLimitedDFS(int r, int c, int depth)
{
nodesExplored++;
if (depth > maxDepth) return false;
if (r == rows - 1 && c == cols - 1)
{
pathLength = depth;
return true;
}
int[] dr = { 0, 1, 0, -1 };
int[] dc = { 1, 0, -1, 0 };
for (int i = 0; i < 4; i++)
{
int nr = r + dr[i], nc = c + dc[i];
if (nr >= 0 && nr < rows && nc >= 0 && nc < cols && maze[nr, nc])
{
if (DepthLimitedDFS(nr, nc, depth + 1))
return true;
}
}
return false;
}
if (DepthLimitedDFS(0, 0, 0))
{
pathFound = true;
break;
}
}
sw.Stop();
long memAfter = GC.GetTotalMemory(true);
return new MazeResult
{
Elapsed = sw.Elapsed,
MemoryUsage = memAfter - memBefore,
PathFound = pathFound,
PathLength = pathLength,
NodesExplored = nodesExplored
};
}
}

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+879a3087c7115cd87b7e5a0d43db1e111c054440")]
[assembly: System.Reflection.AssemblyProductAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyTitleAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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cc85f69d9f11721a270ff197e3096637d784c370ea411a8d857fc9d73446acd8

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is_global = true
build_property.TargetFramework = net8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = MazeSolver
build_property.ProjectDir = C:\Users\logik\source\repos\Ubiquity\ubiquity-experiments-main\experiments\maze_solver\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 8.0
build_property.EnableCodeStyleSeverity =

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+879a3087c7115cd87b7e5a0d43db1e111c054440")]
[assembly: System.Reflection.AssemblyProductAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyTitleAttribute("MazeSolver")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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0b2c7700f3024739b52ab25dcb3dd2c003eb79c7a93e1b47bc508ca4f82e43a1

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is_global = true
build_property.TargetFramework = net8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = MazeSolver
build_property.ProjectDir = C:\Users\logik\source\repos\Ubiquity\ubiquity-experiments-main\experiments\maze_solver\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 8.0
build_property.EnableCodeStyleSeverity =

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import pandas as pd
import matplotlib.pyplot as plt
def plot_memory_usage(file_path, label):
df = pd.read_csv(file_path)
plt.plot(df['TimeMs'], df['MemoryBytes'] / 1024.0, label=label) # Convert to KB
# Plot both BFS and DFS memory logs
plot_memory_usage("bfs_memory.csv", "BFS (High Memory)")
plot_memory_usage("dfs_memory.csv", "DFS (Low Memory)")
plt.title("Memory Usage Over Time")
plt.xlabel("Time (ms)")
plt.ylabel("Memory (KB)")
plt.legend()
plt.grid(True)
plt.tight_layout()
plt.savefig("memory_comparison.png")
plt.show()